I'm having a problem where I've created an "animation override" with the provided Action Controller example, but any animation I replace in the controller and use in-game causes my avatar to sink halfway into the floor when viewed by other players. I'm encountering an issue I can't find any information on. Hey creators, I'm new to creating avatars and only started doing so with 3.0, but I've figured out the bare-bones basics of getting an MMD model all the way to Unity all the way up to using the new animation controllers and creating toggleable objects that work in the expression menu. Avatar and World requests must go in green pinned posts.įollow Reddit's Content Policy Official Links:įeature Requests & Bug Reports Community:.Posts by users exceeding once per day are subject to removal at moderator discretion.Self promotion of content hosted outside of Reddit (YouTube channel, Twitch, Instagram, etc) limited to once per month if active on the subreddit (specifically comments) and once per three months if not.Do not use this subreddit to question moderation of another social platform. VRchat, the VRchat discord, and this subreddit have similar community standards.No VRChat Account Sharing or Ban Evasion. No solicitation/commission that's not self post in excess of once per three month.No Asset Reverse Engineering, Stealing, Extraction, or "Ripping" Content.No Disclosure of Personal Information - “Doxxing”, “Personal Information”, “Callout”, “Naming and shaming”.No Impersonation of VRChat Employees or Subreddit Mods.(Must be 13 or older to use the VRChat program) Be 18 or older to participate in the subreddit.Nth Rule - Follow the VRChat Community Guidelines - This subreddit is here to support the VRChat app so will respect the rules of the developers. Please read the full Subreddit Rules for more detail The VRChat Sub stands against extortionate API prices.
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